The Investor's Shelf — one book
Don't Make Me Think

Don't Make Me Think

Steve Krug
2000
T3 201 pages · about 3h 21m to read OL8578577Wgoodreads

Krug's web usability primer has stayed relevant for over two decades because its core argument — that good interfaces require no instruction — is timeless. The chapters on navigation conventions and usability testing with five users are still the most practical introduction to the discipline.

Summary

Krug wrote a short book on web usability whose central rule is that a page should be self-evident, so that a user never has to work out what something is or where to click. He argues that users do not read pages, they scan them; that they do not make optimal choices, they satisfice by clicking the first plausible option; and that they do not figure out how things work, they muddle through with a partial and often wrong model.

The practical guidance follows. Pages should have clear visual hierarchy, conventions should be followed rather than reinvented, clickable things should look clickable, pages should be broken into defined areas, and noise should be eliminated. Krug argues for cutting half the words on every page and then half again. Navigation should answer where am I, and every page needs a name matching what the user clicked to get there.

The usability testing chapters are the most valuable part. Krug argues that testing three users early and repeatedly finds more problems than testing many users once, that the tests can be run informally and cheaply, and that the point is to observe where people get stuck rather than to validate a design. He gives a script and a procedure that a team can run in a morning.

The book was written for web pages and later editions add mobile, but the examples are dated and some conventions have changed. It contains no research of its own, and the claims come from Krug's consulting practice. It remains the shortest useful introduction to the subject, and its argument about testing cheaply and often has been more influential than its specific design rules.

Key takeaways 8

  1. A page should be self-evident, so that a user does not have to spend any effort working out what things are or where to click.
  2. Users scan pages rather than reading them, and design should assume that most text will never be read.
  3. Users satisfice by choosing the first plausible option rather than evaluating alternatives, which means the first plausible option must be the right one.
  4. Following established conventions costs nothing and saves the user the effort of learning a new pattern, so novelty in navigation is a cost rather than a feature.
  5. Removing half the words on a page and then half again improves comprehension without losing content.
  6. Testing three users early and repeatedly finds more problems than testing a large number once at the end.
  7. Usability tests should observe where people get stuck rather than ask them what they think, because stated preferences do not predict behaviour.
  8. Arguments about design preferences inside a team are unresolvable without testing, since everyone is reasoning from their own use rather than from users.

Who should read it

Founders and product teams shipping anything with an interface who want the shortest usable guide plus a cheap testing procedure.

Where it sits in the reference 2

Business themes
Business themes

Who recommended it 9 · 1 direct

Brian Armstrong on Medium — '15 Books That Changed The Way I Think' (archived Nov 2020 capture; the live post has since been deleted, but it is still the post linked from his own essays index at brianarmstrong.org)
Andy Buddreported
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Garry Tanreported
Superbook reading list
“In his essay for engineers learning design, he names this the simplest place to start on usability.”
Jeff Atwoodreported
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