Video Games

Platform lock-in, hit-driven development economics and a recurring shift in how the customer pays.

7 books

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  1. Masters of DoomDavid Kushner, 2003
  2. Console WarsBlake J. Harris, 2014
  3. Blood, Sweat, and PixelsJason Schreier, 2017

Books 7

David Kushner · 2003 · id Software, shareware distribution and the engine-licensing model.
David Sheff · 1993 · Nintendo's licensing regime and its control of the cartridge supply.
Blake J. Harris · 2014 · Sega against Nintendo as a study in platform competition.
Jason Schreier · 2017 · Development economics told through ten troubled productions.
Jason Schreier · 2021 · Studio closures and the industry's labour instability.