Chosen by shared topics, the entries that hold them, and the people who recommended both.
Game design principles drawn from psychology, with 100+ sets of questions to ask.
Recommended by: Nir Eyal, Ryan Hoover
Recommended by: Patrick Collison, Bret Victor and 1 other
Recommended by: Brian Armstrong, Patrick Collison and 2 others
Organized as short research-backed chapters on how people see, remember, decide, and feel, this is the most accessible bridge between cognitive science and design practice. The sections on peripheral vision, progressive disclosure, and intrinsic motivation are particularly applicable to interface work.
Recommended by: Jan Losert, Johnnie Gomez, Nir Eyal
No entry holds this book yet. It reached the reference because someone recommended it.
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