Platform lock-in, hit-driven development economics and a recurring shift in how the customer pays.
How John Carmack and John Romero made Doom and Quake and changed video games.
Recommended by: Alexis Ohanian, Patrick Collison
The console market Sony entered with PlayStation and eventually took.
How games such as Uncharted 4, Halo Wars and Destiny were made, and the strain.
Video games from their pre-electronic origins to the industry of 2001.
Video games from Atari and cartridge consoles to Nintendo and the global industry.
How renowned video game studios fell apart, and what happened to their staff.