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  1. Person pages list letters, writing, profiles and links as sortable tables with filters, and show each person's companies as links; Fund letters show each letter's description in its own column.
  2. Experts show a checked job title and a short description of each person; 30 more people have photographs.
  3. Every company, fund, university and publication the experts work for has a page listing the people there.
  4. Fund letters show each letter's thesis and filter by it; 225 person pages list the essays, columns and newsletter issues the person wrote.
  5. Person pages list every essay and newsletter issue a person wrote, and their own books as a table in List view.
  6. Recommends shows the five largest kinds of book and the rest under More; browse pictures load sooner.
  7. Podcasts and talks link the original episode, filter by Audio and video or Press, and list each publisher once.
  8. Pages are wider, Recommends has List and Grid, and a filter clicked again turns off.
  9. Book cards sit in a ruled grid with Open Library and Goodreads links and each book's one-line note.
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  11. Podcasts and talks on a person's page filter by year and publisher and show as a list or a grid of pictures.
  12. Quotes show only people's own words: 472 summaries written by list sites are gone.
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  16. On a phone, a menu holds the sections, search, Updates, Feedback and dark mode.
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  18. Book cards are centred, search names the topic each book sits in, and any text cut short shows whole on hover.
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  20. The Books table lists who recommended each book by name, and the browser tab names the section you are in.
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Invisible Engines

Invisible Engines

David S. Evans, Andrei Hagiu, Richard Schmalensee
2006
T2 408 pages · about 6h 48m to read Open Librarygoodreads

Software platforms as the multi-sided engines under other industries.

Summary

David Evans, Andrei Hagiu and Richard Schmalensee analyse software platforms as two-sided markets, applying the economics that Rochet and Tirole had recently formalised. A platform serves two or more distinct groups whose value to each other depends on both being present, and the pricing problem is therefore different from that of an ordinary product: the platform must decide which side to subsidise.

The cases run across the history of computing and adjacent industries. The authors cover mainframe and personal computer operating systems, video game consoles, payment cards, personal digital assistants and mobile phones, digital media players and the software behind them. In each they trace the pricing structure and its consequences. Video game consoles are sold below cost and the money is made on developer royalties. Adobe gave away the reader and charged for the authoring tool. Microsoft's Windows charged the hardware maker rather than the developer, which produced a large third-party software base.

The analytical claims are that platforms compete on the total price level across both sides rather than on either price separately, that the side with more elastic demand and greater cross-side externality should be subsidised, and that platform markets tend toward concentration without necessarily tending toward monopoly, because multi-homing and differentiation persist. The book predates the app store model, the mobile duopoly and the current antitrust arguments, so its policy chapter reads as a period document. The framework it supplies remains the standard one, and the historical cases are unusually well researched.

Key takeaways 7

  1. A platform must choose which side of its market to subsidise, and getting that choice wrong is the most common reason platforms fail.
  2. The side with more elastic demand and larger cross-side effects should receive the lower price, regardless of which side appears to be the customer.
  3. Platform competition takes place on the total price level across both sides, so comparing one side's prices across platforms tells you little.
  4. Software platforms bundle features that were previously separate products, and this absorption of adjacent functions is the normal way they evolve.
  5. Multi-homing by developers or users limits the tendency of platform markets toward a single winner.
  6. Vertical integration into applications by the platform owner is usually a response to insufficient third-party supply rather than an attempt to foreclose.
  7. Free distribution of a complement, such as a document reader, can be the profit-maximising price rather than a promotional tactic.

Who should read it

Founders and investors in platform businesses who want the underlying two-sided market economics with historical cases showing how pricing structure determined outcomes.

Similar books 6

Chosen by shared topics, the entries that hold them, and the people who recommended both.

Carl Shapiro, Hal R. Varian · 1998

Economics for information goods: pricing, versioning, lock-in and network effects.

Geoffrey G. Parker, Marshall W. Van Alstyne, Sangeet Paul Choudary · 2016

How platforms create value by matching groups, unlike linear pipeline businesses.

Recommended by: Reid Hoffman

David S. Evans, Richard Schmalensee · 2016

How multi-sided platforms such as card networks get both sides on board at once.

T2 Free
Chris Anderson · 2009

Digital costs near zero mean goods can be given away, which changes whole industries.

Adam B. Jaffe, Josh Lerner · 2004

How 1980s changes turned the US patent system from aid to obstacle for innovation.

Where it sits in the reference 2

Business models
Economics

Topics

Technology and ComputingEconomicsBusiness and ManagementTech strategy and platform economics