
A visual encyclopedia of 125 design principles from multiple disciplines — architecture, industrial design, psychology, communication. Not a cover-to-cover read but an essential reference for finding the principle name for something you already know intuitively, which matters when presenting to non-designers.
Chosen by shared topics, the entries that hold them, and the people who recommended both.
The book that introduced affordances, signifiers, and feedback loops to a generation of designers. Norman's analysis of why doors, phones, and stoves confuse people is the clearest argument that bad design is a systems failure, not user error. Everything else on this list builds on this vocabulary.
Recommended by: Ran Segall, Andrew Chen, Garry Tan and 9 others
Organized as short research-backed chapters on how people see, remember, decide, and feel, this is the most accessible bridge between cognitive science and design practice. The sections on peripheral vision, progressive disclosure, and intrinsic motivation are particularly applicable to interface work.
Recommended by: Jan Losert, Johnnie Gomez, Nir Eyal
Goal-directed design and personas: fitting software to how users think it works.
How designers persuade engineers, managers and executives that a design is right.
Krug's web usability primer has stayed relevant for over two decades because its core argument — that good interfaces require no instruction — is timeless. The chapters on navigation conventions and usability testing with five users are still the most practical introduction to the discipline.
Recommended by: Brian Armstrong, Andy Budd, Austen Allred and 6 others
A four-step model for habit-forming products: trigger, action, reward, investment.
Recommended by: Nat Eliason, Alexis Ohanian, Andrew Chen and 6 others
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