Updates

  1. Person pages list letters, writing, profiles and links as sortable tables with filters, and show each person's companies as links; Fund letters show each letter's description in its own column.
  2. Experts show a checked job title and a short description of each person; 30 more people have photographs.
  3. Every company, fund, university and publication the experts work for has a page listing the people there.
  4. Fund letters show each letter's thesis and filter by it; 225 person pages list the essays, columns and newsletter issues the person wrote.
  5. Person pages list every essay and newsletter issue a person wrote, and their own books as a table in List view.
  6. Recommends shows the five largest kinds of book and the rest under More; browse pictures load sooner.
  7. Podcasts and talks link the original episode, filter by Audio and video or Press, and list each publisher once.
  8. Pages are wider, Recommends has List and Grid, and a filter clicked again turns off.
  9. Book cards sit in a ruled grid with Open Library and Goodreads links and each book's one-line note.
  10. Funds is now Investors; each investor's styles are buttons that filter the table.
  11. Podcasts and talks on a person's page filter by year and publisher and show as a list or a grid of pictures.
  12. Quotes show only people's own words: 472 summaries written by list sites are gone.
  13. Country pages open from Browse again, and every link on the shelf lands on a page.
  14. Subject and person pages show their sections as tabs, and each book appears once on a person's page.
  15. Book cards show the quote, who said it and the source; grids show five cards to a row.
  16. On a phone, a menu holds the sections, search, Updates, Feedback and dark mode.
  17. Feedback takes a screenshot of the page with no browser prompt, opens a screenshot full size when you click it, and clears itself once sent.
  18. Book cards are centred, search names the topic each book sits in, and any text cut short shows whole on hover.
  19. Search groups its results by kind: people, companies, geographies, subjects, topics, books, funds, fund letters and papers.
  20. The Books table lists who recommended each book by name, and the browser tab names the section you are in.
  21. Feedback can take a screenshot of the page, or one you paste or choose, and opens in the corner beside Updates.
  22. Each rail button reopens its section where you left it, and Browse, Table and People show on every book and subject page.
  23. Filters grey out choices that hold nothing instead of hiding them, and Books › People filters by authors or recommenders.
  24. Feedback takes a subject line and up to three screenshots.
  25. Biographies are grouped by the person they are about: 41 new pages, from Abraham Lincoln to Lee Kuan Yew.
  26. Sport splits into 23 sports, and Religion into one topic per faith.
  27. Book lists show as cards: the cover, one recommendation quote and every recommender by name.
  28. Seventeen subjects that had two or three pages under different names now have one page each.
  29. Every page lists its Experts as authors and recommenders, with a link to them on the Experts tab.
  30. Economics, Financial history, Financial panics and Accounting are subjects of their own, with one page per financial crisis.
  31. Book, person and subject pages open inside the app, so the tabs stay in view.
  32. 996 more book covers, and photographs or logos for 227 more people and companies.
  33. Books › Browse shows every subject as cards, and the rail holds Fund letters, Papers, Experts, Books and Funds.
  34. Every topic over 150 books splits into narrower topics, each with a page of its own.

Send feedback

What is it?
Screenshots, up to 3 (optional)
or paste one with Ctrl+V

We use your email only to reply to you.

The Design of Everyday Things

The Design of Everyday Things

Donald Norman
T3 no Open Library recordgoodreads

The book that introduced affordances, signifiers, and feedback loops to a generation of designers. Norman's analysis of why doors, phones, and stoves confuse people is the clearest argument that bad design is a systems failure, not user error. Everything else on this list builds on this vocabulary.

Summary

Norman argues that when people struggle with an object, the fault is the design and not the user. He builds a vocabulary for analysing that failure: affordances, meaning the possible actions an object permits; signifiers, meaning the perceivable indications of where to act; mappings, meaning the relationship between controls and their effects; constraints, meaning what the design prevents; and feedback, meaning immediate information about the result of an action.

His central model is the gulf of execution and the gulf of evaluation, which describe the distance between what a person wants to do and what the system lets them do, and between what the system does and what the person can perceive of it. He also gives the seven stages of action and uses them to locate where a design fails.

The error chapters are the most consequential. Norman separates slips, where the intention was right and the execution wrong, from mistakes, where the intention itself was wrong, and argues that design should prevent errors by constraint and should make them recoverable when they occur. He attacks the practice of blaming human error in accident investigations, arguing that it stops the analysis at the point where design failure begins.

The revised edition adds material on human-centred design, iteration and complexity. Some readers find the door examples overused and the book repetitive. Critics have noted that Norman's later work walks back the strictest version of the simplicity argument, since he later published a defence of complexity. The vocabulary is now standard in product and interface design, which makes the book foundational rather than novel to anyone already working in the field.

Key takeaways 8

  1. When a person cannot operate an object, the design has failed rather than the user, and blaming human error prevents the actual diagnosis.
  2. Discoverability and understanding are the two properties a design must deliver, meaning a person can determine what actions are possible and what state the system is in.
  3. Affordances are the possible actions an object permits, and signifiers are the perceivable signals of where to act, which are different things that designers routinely conflate.
  4. Natural mapping between controls and their effects removes the need for labels, instructions and memory.
  5. Feedback must be immediate and informative, and delayed or absent feedback causes users to repeat actions and compound errors.
  6. Constraints built into a design prevent errors more reliably than warnings or training do.
  7. Slips and mistakes have different causes and require different design responses, since slips come from correct intentions executed wrongly.
  8. Root cause analysis that terminates at human error stops one step before the design decision that made the error likely.

Who should read it

Founders and product people making anything a person has to operate, who need a precise vocabulary for why an interface is failing.

Who recommended it 12 · 1 direct

Andrew Chenreported
Garry Tanreported
Jeff Atwoodreported
Jenny Chureported
Julie Zhuoreported
Nir Eyalreported

Similar books 6

Chosen by shared topics, the entries that hold them, and the people who recommended both.

Steve Krug · 2000

Krug's web usability primer has stayed relevant for over two decades because its core argument — that good interfaces require no instruction — is timeless. The chapters on navigation conventions and usability testing with five users are still the most practical introduction to the discipline.

Nir Eyal · 2014

A four-step model for habit-forming products: trigger, action, reward, investment.

Jake Knapp, John Zeratsky, Braden Kowitz · 2001

The Google Ventures five-day workshop format distilled into a repeatable method for answering critical design questions through rapid prototyping and targeted user testing. Less a design book than a process book — most valuable for teams that struggle to move from ideas to validated decisions quickly.

Adam Wathan, Steve Schoger · 2018

Where most design books stay in the abstract, this one opens with specific visual decisions: spacing scales, type hierarchies, color palette construction, shadow systems. Written by developers who taught themselves visual design, it's unusually practical and works equally well for product designers who want stronger visual intuition.

Susan Weinschenk · 1920

Organized as short research-backed chapters on how people see, remember, decide, and feel, this is the most accessible bridge between cognitive science and design practice. The sections on peripheral vision, progressive disclosure, and intrinsic motivation are particularly applicable to interface work.

William Lidwell, Kritina Holden, Jill Butler · 2010

A visual encyclopedia of 125 design principles from multiple disciplines — architecture, industrial design, psychology, communication. Not a cover-to-cover read but an essential reference for finding the principle name for something you already know intuitively, which matters when presenting to non-designers.

Recommended by: Ran Segall

Where it sits in the reference 2

Business themes
Business themes

Topics

Art and DesignUX and Interaction Design