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The Evolution of Cooperation

The Evolution of Cooperation

Robert Axelrod
1984
T1 241 pages · about 4h 1m to read Open Librarygoodreads

Summary

Axelrod ran computer tournaments in which submitted strategies played the iterated prisoner's dilemma against each other, and this book reports what won and why.

The winner in both tournaments was tit-for-tat, submitted by Anatol Rapoport, which cooperates on the first move and then copies the opponent's previous move. It was the shortest programme submitted. Axelrod identifies four properties that characterised successful strategies: being nice, meaning never defecting first; being retaliatory, meaning responding to defection immediately; being forgiving, meaning returning to cooperation as soon as the opponent does; and being clear, meaning simple enough that the opponent can recognise the pattern and adapt to it.

His theoretical result is that cooperation can emerge among self-interested agents without central authority or trust, provided the interaction is repeated and the shadow of the future is long enough, meaning the participants weight future encounters sufficiently relative to present gains.

The empirical applications include the live and let live system that developed in First World War trench warfare, where units facing each other across static lines developed tacit restraint that commands had to break up by rotating troops, and biological examples of reciprocal altruism.

The work has been enormously influential across biology, political science and economics. Later research has qualified it: tit-for-tat performs poorly with noise, since a single misperception produces endless mutual retaliation, and variants including generous tit-for-tat and win-stay-lose-shift do better in noisy environments.

Key takeaways 7

  1. Tit-for-tat, which cooperates first and then copies the opponent's last move, won both tournaments and was the shortest programme submitted.
  2. Successful strategies were nice, meaning they never defected first, retaliatory, forgiving and clear enough that opponents could recognise the pattern.
  3. Cooperation emerges among self-interested agents without authority or trust provided the interaction repeats and future encounters are weighted sufficiently.
  4. Extending the shadow of the future, by making interactions more frequent or more durable, promotes cooperation more reliably than any appeal to values.
  5. Being clear enough that an opponent can understand your strategy is an advantage, since a strategy that cannot be recognised cannot be reciprocated.
  6. Trench warfare units facing each other across static lines developed tacit restraint that commands had to break up by rotating troops.
  7. Tit-for-tat performs poorly with noise, since one misperception produces endless mutual retaliation, and forgiving variants do better in noisy environments.

Who should read it

Anyone designing repeated interactions, including negotiators, platform operators and partnership managers, who needs the conditions under which cooperation emerges.

Who recommended it 2 · 1 direct

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Where it sits in the reference 2

Mental models
Mental models

Topics

Mathematics and StatisticsSociology and CultureSocial behaviour and collective actionGames, gambling and quantitative finance